1. Game Design and Documentation
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
This module involves training students in the important processes and methodologies that are required in games development. Game design concepts will comprise of Level Design, Character Design and Game Balance. Students will learn to understand the development team that is required and their responsibilities. The studies will involve the detail understanding of the different game genres and their characteristics. Students will learn how to do documentation for games development namely the initial concept, the treatment and detailed design document. The documentation process will include the use of software engineering tools and concepts.
2. Graphics and Sound Editing
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
The initial part of this module will concentrate on graphics. Students will be taught the different file formats, compression and their uses for the different game platforms and engines. Graphic editing tools will be used to learn editing, 2D animation creation concepts and game sprites. Next, students will be familiarized with theories and concepts of audio files. The module will provide training in recording and editing of sound for game sound effects and music. Audio editing tools will be introduced and familiarized for students to become competent in creating and handling sound files
3. Storyboard and Character Drawing
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
Students will be taught the steps in sketching and fulfilling a final drawing of characters and environment. Digital drawing tools will be used to help students gain confidence and professionalism. This module will also provide training on story and concept development for games. Students will be required to research for game stories, develop a game concept and illustrate with proper storyboard for visuals on the entire game play. The training will include the different storyboard formats and displays. Students will learn to include and illustrate the different interactive and media such as buttons, audio and animation that are required in the game.
4. 3D Character Design and Animation
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
This module will train students on the principles and practices of character design and development. Students will familiarize with the conceptual development and appreciation of character aesthetics. Training on psychological, social and physiological characteristics that contribute to the appearance of characters will be taught to enhance the student’s imagination of the character development most appropriate for the game. Character development training will be provided for both 2D and 3D characters. Different character development tools for 2D and 3D character design will be used to train students to create their characters.
5. C# Programming and 2D Game Development
Course length: 90 hours
Credit: 30
Year: 2012 - 2013
This subject introduces students to the intricacies of designing a well balanced Level for a Game. Students will utilize various Terrain modification tools and Scenario editors from top commercial games to create a detailed, playable Game Level. This module also looks at the various simulation and balancing techniques to create intuitive and fun pathways for the player. Students will explore how level design can support the storyline and ensure a positive game experience for the target audience. At the end of the module, students will be able to gain experience in using industry standard tool-kits to create a logical, well balanced, yet challenging Level for players of various age segments.
6. Creating Casual Games
Course length: 90 hours
Credit: 30
Year: 2012 - 2013
This module will provide students with an understanding on the overview, history, genres of computer games, and the principles of casual game structures. Students will be required to consider and plan for playability, interaction, interfaces, and graphics for the casual game. Student will be required to develop the concept for a simple casual game, and produce an appropriate prototype. Production skills will be developed for simple game prototyping. Students will be required to produce the prototype and subsequently develop the game using scripting interface in for a development tool.
7. Mathematics and Physics for Artificial Intelligence
Course length: 60 hours
Credit: 20
Year: 2012 – 2013
Students will be required to study essential mathematical computation and calculus. Then proceed to understand the concepts and formula derivation for trigonometry, mechanics, momentum and gravitation. Game engines and development tools will then be used by the students to implement the mathematics and physics formulas in the game play environment for observing and understanding the reactions of objects. Finally, students should be able to figure out the required formulae, logic and coding for collision detection, trajectories, paths and intended response for objects.
8. Games Level Design and Simulation
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
This subject will train in the concepts and procedures needed to design a well-balanced level for a game. Students will explore the various terrain modification tools and scenario editors to create detailed, playable game level with environment. This module also looks at the various simulation and balancing techniques to create intuitive and fun pathways for the player. Students will explore how level design can support the storyline and ensure a positive game experience for the player. At the end of the module, students will be able to gain experience in using industry standard tool-kits to create a logical, well balanced, yet challenging level for different category of players.
9. Project
Course length: 60 hours
Credit: 20
Year: 2012 - 2013
The Game Design Project tasks the students to review the game design fundamentals mastered from the various modules and apply the necessary skills in the creation of game development. Students are expected to monitor all aspects of the projects, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research, development and publicity of the game.
10. MAGES Guided Project
Course length: 300 hours
Succeeding as project manager or project leader requires that developer must complete the projects on time, finish within budget and ensure a high level of customer satisfaction. The Game Development Project tasks the student to review the game development fundamentals mastered from the various modules and apply the necessary skills in the creation of a game. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original game.
To do this successfully, a wide range of skills will be applied throughout the full life cycle of the development. This practical and hands-on project expertly distill knowledge from studies and put it to the test in a simulated real world production cycle as students follow the game creation from its inception to completion, combining the fundamental principles, disciplines and people management skills that contribute to long term project success. |